It might not be the toughest boss fight in the series, or even the game itself, but it posed more than a semblance of challenge. Visually, its weird, twisted form was horrifying to behold, and the actual fight against it did complete justice to how threatening it looked. The Spiderdemon was the perfect intersection between ingenious visual design and solid execution of mechanics. It also doesn’t help that she’s quite agile, which just makes the fight that much trickier. If you do find yourself in that situation, relying on the BFG 9000 is your next best bet, because even with more powerful weapons – like the rocket launcher – it can take quite a lot of shots to take the Mother Demon down. It doesn’t take a lot of shots with the Unmaker to kill her- of course, that depends on you having received all three Demon Keys beforehand, without which the Unmaker is unusable. Thankfully, keeping your distance from her is a good strategy that makes those dodges pretty easy to pull off.
If you don’t manage to successfully dodge these, you’re toast.
For starters, she’s got some impressive attacks up her sleeve, from a flame trailer to her homing rockets, and both of these can be pretty devastating if they hit you. Unlike the Icon of Sin and the Cyberdemon, DOOM 64’s Mother Demon can be a pretty tricky boss encounter. Sure, the other demons do make things a bit more complicated, but by and large, this fight can be dusted off with ease pretty quickly. The Icon of Sin is literally a giant head on a wall, and it doesn’t take too many shots to bring it down- just three shots with the rocket launcher, that’s pretty much all that’s needed. It’s just a little disappointing that the boss itself doesn’t pose too much of a threat itself. From Arch-viles to Pain Elementals to Revenants, there’s quite a bit that you have to contend with, so staying on the move and staying alert is pretty important. The biggest threat this encounter poses is not actually the Icon of Sin itself- it’s all the other demons that spawn around you. But though the boss has a strong legacy and remains a popular one among the DOOM fanbase to this day, the actual fight is not the most difficult- if you play your cards right. The Icon of Sin has a special place in the hearts of DOOM fans for many reasons, the primary being that John Romero’s head is literally the final boss in DOOM 2. Cyberdemons have appeared as major enemies in DOOM games quite a few times over the years, but this encounter in particular has to be one of the most disappointing against one of them. Keep killing the little enemies that spawn while doing so, and turn around every once in a while to fire off the Soul Cube- rinse and repeat just a few times, and the boss fight is over. Though it’s equipped with a rocket launcher that can do devastating damage if it hits you, avoiding those hits is actually pretty easy- you just have to make sure you stay on the move, keep out of its line of sight, and use the spires around the Hell Hole for cover. The fight against this beast does not do justice to it intimidating physical appearance. And while many of those criticisms are fair, there’s still a lot to love in this game- sadly, the final boss fight against the Cyberdemon is not one of those things.
In this feature, we’ll be ranking all the final bosses in mainline DOOM games from worst to best.ĭOOM 3 catches plenty of flak from many series fans because of how different it was from its predecessors, with the game adopting a slower survival horror approach as opposed to the bombastic, in-your-face action DOOM is otherwise known for. With DOOM Eternal right around the corner and promising even more epic battles against the forces of hell, now is the perfect time to look back on some of those that have already come. We’ve fought a lot of monstrosities from the depths of hell (literally) in DOOM games over the years, and some of the most intimidating of these have come in the form of final bosses.